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The Gamification of Higher Education

Developing a Game-Based Business Strategy in a Disrupted Marketplace

Autor:

Springer Nature EN

Verlag:

Springer Nature EN

Sprache:

English
"Blending business strategy and game design principles, Niman offers a fresh perspective that looks at how traditional universities must change in order to remain competitive in a rapidly changing environment. Rather than abandoning the residential college experience, he uses gamification to map out a strategy that will enable brick and mortar institutions to compete against the growing wave of online offerings." - Mark W. Huddleston, President, University of New Hampshire, USA "You're likely to find Niman's remedy for the current problems facing the higher education industry both provocative and enticing. As voices grow louder questioning the viability of the traditional system, he shows how game design can be used to fashion a thoughtful solution. By rethinking the entire academic experience, he seeks to engage students and professors in a world of co-creation and value optimization." - Kevin Bell, Executive Director of Curriculum Development and Deployment, College of Professional Studies, Northeastern University, USA

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Untertitel
Developing a Game-Based Business Strategy in a Disrupted Marketplace
ISBN
978-1-349-46412-8
EAN
9781349464128
Erscheinungsjahr
7/17/2014
Edition
1st ed. 2014
Verlag
Springer Nature EN
Author
Niman, N.
Sprache
English
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